
What I found was that after the early setup of my empire, I was mostly just deploying the officers to search my cities for loose change or wandering recruits. Once you’re out of Orders, you can tweak existing ones or move already deployed troops, or else end your turn. You’re given a limited number of Orders per turn, which are taken up by assigning officers to a post or a task (recruiting, diplomacy, espionage etc.). Provinces will build up over time with little oversight, and there’s very little infrastructure management - no building wonders or anything like that. “It’s one big land grab to take and hold as much territory as possible.”īeyond this placement of governors, though, there’s very little active management for the player to do. Ultimately, it becomes a juggling act of putting the right governors in the right place to develop your provinces accordingly. Officers have a selection of stats and traits to determine what they’re best at you don’t want your genius accountants leading an army, for example. You can also make your own officers, either to serve as a faction leader or just to populate the world… which also means you can make some pretty powerful characters right out of the gate. More can be acquired either by sending your existing officers out to find talent or else try and sway the loyalty of other faction’s leaders to your service. Each ruler you can select will start with their retinue of officers. This is the beating heart of your conquest of China it’s one big land grab to take and hold as much territory as possible. They will then improve the building type according to the resource that you select (Commercial, Agricultural, or Barracks) and will gradually improve it as turns go by. Once a province is yours, you can assign a governor from among your officers to run it. There are only three major resources in the game: gold, supplies, and troops. Some starting situations make this more challenging than others, but that’s always your end goal. From there, your objective is simple: beat everyone else and unify China. You’ll pick a faction leader to play as, assuming control of whatever holdings and retainers they have at that point. Starting a new game will see you pick a scenario from about a dozen, each set in a different part of the timeline. So let’s talk about the systems surrounding it before we dive in to the wars. Sooner or later, you’re going to be throwing armies at people. This title doesn’t offer the flexibility that something like Civilization can provide, let alone a Paradox grand strategy game. Though there are aspects of diplomacy and means of advancing without direct combat, it’s impossible to avoid in the long run. Or, y’know, massively over the top action games with huge rosters… but that’s for a different review.Īt its core, Romance of the Three Kingdoms XIV is a wargame with a smattering of empire management aspects. With multiple factions and a huge selection of characters - real or otherwise - to draw from, it’s an excellent stage to host a strategy game in. As the name suggests, it involves the various wars and political machinations of three kingdoms, all of which sought to unify China under their banner. For those not familiar, Romance of the Three Kingdoms dramatises a real period in ancient Chinese history.
